bosses-i-tochka-review-trinitys-2
Bosses and point. Trinitys review
MMORPG from which they decided to completely remove the grind and in which you can play solo. Early access.
The game is declared for the Windows platform.
The gameplay is a arena of hazardous bosses.
There is an opportunity to launch a training level from the main menu. Here they will briefly and clearly talk about the combat system and how to fight. All knowledge gained is immediately applied in practice, and therefore are well absorbed.
Когда обучение пройдено, то у нас не так уж много путей дальнейшего одоления. We go to the creation of the game and from this window we can launch a game with AI assistants, call friends or try to find randomos in an automatic search system (there is no people, not looking for).
There are three classes of characters for the game to choose from: a knight (tank), priest (Hilery), magician (Damager). The classic “bum-tester stone”, at the same time, in a team that always consists of three characters, a hero of each type is necessarily needed.
Choose a fighter who is most interesting and go to battle, moving on the world map.
A small amount of content immediately becomes obvious. Namely, only five types of bosses are waiting for us.
Opponents (all five) are made perfectly. They are really dangerous, attack various, stubborn – they die hard.
Battles take place on small decks, which are stylistically https://gamblingdata.net/casinos/royal-slots-casino/ made to match the bosses. Fiery stands in the surroundings of the lava lake, water in the middle of the ocean and so on.
Enemies are violently beat – use powerful skills, apply a lot of damage and strive to throw off the heroes outside the arena (which means death).
I really liked the control system, it is simple and effective. We move to WASD, regular attacks are carried out automatically, the main thing is to approach the right distance to the enemy. Skill are cooked by buttons 1-3. Mana for active skills is gained over time.
The system of accumulation of passive power (levels from 1 to 5) is quite original – for this you just need to stand still and attack a certain time.
Upon death, assistants or friends can save each other. To do this, still living heroes need to hang out for a certain time at the corresponding grave.
For the victory over the boss, we are awarded with a new skill, which, however, can only be used by replacing some of the available. In total, you can simultaneously wear three active skill. With a new passage, knocked out skills will have to be mined again!
Consider the pros and cons of the game, summarize the results.
+ Good musical and sound accompaniment.
+ Well -developed, archetypal classes of heroes.
+ Mighty enemies in the form of bosses. There are no other opponents.
+ Bright, dynamic battles.
+ Great control system.
What can be both a plus and a minus:
+- Grind is completely removed from the game. And, in my opinion, this is an unsuccessful solution. To knock out new skills (and even then, they work – only within the framework of one passage) is good, but clearly not enough for interest. But maybe someone just needs it?
– No Russian language at least text. The required level of English knowledge is low – you only need to understand how this or that skill works and can absorb the tutorial.
– Catastrophically little content. The bosses are excellent and it is unlikely to go through them at once, but there are only five of them. In addition, it is very joyless to the lack of imputable awards for victory.
The game attracts interest in a bright picture and dynamic, good battles. There’s just no one to fight with, and there’s nothing to do with. The description of early access does not inspire optimism, promise new skills and improved optimization. But it would be necessary to introduce motivation and rewards that would make the multiple killing of good bosses interesting.
PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.